Server Downtime. 6/18/2013
Posted On June 18, 2013, 05:17:10 pm
We are experiencing difficulties with our fastdl. Currently the system that we use is malfunctioning so I have to do a long process to fix it. It will take some time and I will probably only get TTT done before work. So just be patient please.
We apologize for the inconvenience.
NxS Management
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Community Updates & Server Downtime
Posted On June 05, 2013, 08:23:17 pm
Garry made what we'll call a 3rd party & required change which is a new updater for specifically garrysmod. This will require every server to update to this new system. The good thing is once its done then garry can release updates at any time and will be instantly available. Thus if something breaks on gmod base code he updated he can now fix it and release a patch immediately. Due to this change our servers will be down for maintenance for some time this evening. We appreciate your patience and understanding and hope to get the servers back up as soon as possible.
In other news some of you may have noticed sudden drops in connection to our servers & Teamspeak 3 every few days or so intermittently. These disconnects are caused by various DDoSer's attacking our host's network and are resolved rather quickly. Unfortunately however the downtime is usually enough to restart the servers and cause Teamspeak 3 to drop in and out for awhile; "robot voice" is a result of these attacks.
Pancakes,
-NxS Staff
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Portal and Map Voting Notice
Posted On May 04, 2013, 12:18:11 am
As some of you might have seen the times on the portal seem to be off for players who haven't played in a while. This is because I reset last play times for both the ttt db and the player db. There is nothing to be worried about because it doesn't effect anything other than your last played time.
As for the map voting aspect of the ttt server, we changed it so that we can encourage players to play less voted maps more often, what it does is takes the maps and finds out if the map is overplayed by taking the average of the total plays of all maps adds 10 and then compares it to the map you are currently on. If your map is overplayed it wont be available for 11 rounds instead of 8.
Thanks,
Tomcat
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